
In the final version of the game, Leon is instead assigned to an unnamed agency and given the job of protecting President Graham's family. The previous versions of the game were closely aligned with Resident Evil: Dead Aim, which explored a group within USSTRATCOM that engaged in counterbioterror missions. The concept of Leon being in a government agency and on a mission was retained but altered. Mikami commissioned a script of his own and worked with Satoshi Yoshimatsu to create a story set after the collapse of Umbrella that could stand on its own. He decided to place the camera behind the playable character at all times, unlike the previous "Castle" and "Hallucination" versions that operated on a dolly-cam fashion.ĭespite Yasuhisa Kawamura's work on the "Hallucination" script, the game still lacked a story. Mikami was inspired by Onimusha 3, a game he enjoyed playing but felt could have been better with a different view. Īs a result, the development team felt depressed and was hard to motivate after the game shifted focus to an action-oriented style. In fact, Capcom warned him that they would not make any new Resident Evil titles if the game did not sell well. However, due to setbacks such as discarded scripts and models that used more RAM than any console was capable of loading, Shinji Mikami was put under enormous pressure by Capcom to remove Shibata and take over directing duties himself. The game was always intended to be a new kind of Resident Evil game that would fully utilize the power of the current-generation consoles. Resident Evil 4 underwent several significant alterations during its development, which began in 2000.


You must be connected to PlayStation™Network or Xbox Live to redeem content.Final version Further information: BIOHAZARD 4 (cancelled 2000 game), Biohazard 4 (Castle Version), Biohazard 4 (Hallucination Version), and Biohazard 4 (Zombie version)

Note: You must have the full game of Resident Evil 4 to access this content.
